Play
Whoa!
Date
When working on my Master of Fine Arts degree, I’d wonder around San Francisco trying to figure out how to complete my next homework photo assignment. “Go shoot fear, print it and turn it in next week for critique,” my professor would say. I would start with zero ideas, then I’d Walk around; sights and sounds would permeate my senses, creating made-up stories riddled with questions. These stories fueled my projects. One story stuck with me. The giant department store window displays piqued my interest, with the mannequins inside showing off the latest fashion trends. I wondered what it would be like if a mannequin befriended a child. After walking past these displays, day-after-day, questions about this odd relationship began bubbling up, such as:
What would a day in their life be like?
How would the two interact?
What kind of role would the mannequin play in the child’s life and vice-versa?
What kind of reaction would the rest of the world have to this strange relationship?
Keep in mind for context, the word “mannequin” can easily be a living model, or the plastic-like statues found in the windows displays. After chewing on the idea a bit, I set out to create a fashion series telling a tale of models and their children-friends. “Play Date” convey a strong sense of design using shapes, linear perspective, implied and psychic lines. The primary importance of the images is to call attention to Fashion using contrast. I aimed to insert uncommon fashion in unlikely environments. Through composition, light and styling, my goal was to either make the fashion contrast or relate to the surrounding environment. As the project and I evolved, I started to incorporate my own subtle commentaries on various social, interpersonal and/or psychological topics. All photos were created between 2009-2011.
BREAKFAST
KARATE
Swim Coach

Caught
Cooking
Mine!
Jealousy
Rugged
The Swing
The Playground
Yoga Nanny
The Babysitter
Twinsies
Puberty